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CSP E2

Spatialisation

I used four different tools for spatialise tracks both for the three-dimensional effects and help for mixing as well. Firstly, I used DearVR plug-in for the fire sound and deer’s barking. The best thing about DearVR is the elevation. It is not just left and right, front and back, but it can also simulate up and down sounds. Therefore, I put all the campfire down a little bit to simulate the campfire position which also below on the ground. For the deer’s barking, I used XY pad in Ableton’s effect rack and set one to Azimuth and Elevation. Then I can record the automation of the effect and change it with curser. As a result, every barks are in different places which simulate the deer were everywhere.

Barking track

The second plugin is CircularDoppler. The benefit of using this plug-in is the effect of fading in and out with the physical simulation of the pitch shift and also moving in circular motion where I can choose the listener position. I used in the one of the drone track to create the spinning effects. I don’t want it in the same clockwise motion, so I put a LFO of modulate shift parameter and it would become back and forth rather spinning in the same direction. (But I found there is a bug in this version where it may lost all the setup and even not working sometime when I reopen Ableton)

PaulXStretch drone

The third one I used is Ableton Auto-Pan. The good thing about this is easy to control the amount of panning, the pattern and the speed. I also can choose different wave form. I used it in some of the drone and Grain delay birdsongs. And the final one is the most basic automation panning. It can do the precise panning as I can draw the panning.

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